About 2Play Games
Our Founder
Scott Stevens is the Founder and Creative Director of 2Play Games, based in Cedar Rapids, Iowa. As a lifelong storyteller, experiential designer, and interactive systems builder, Scott has spent more than 40 years building experiences where play, emotion, and meaning collide. He is focused on how people learn, connect, and change through play.

Play with a Purpose
At the heart of 2Play Games is a simple belief: the best connection between people is a shared laugh and EVERYONE deserves a seat at the table. The focus of Scott’s work is accessibility. 2Play Games creates experiences where blind and low-vision players can play on an equal playing field with sighted players. This is not achieved through “special rules,” but through intentional design: tactile-first components, clear information you can feel, and game mechanics that reward smart choices instead of sharp eyesight. The goal is a table where everyone can compete, collaborate, and belong.
Working with the National Federation of the Blind
Scott has been actively involved with the National Federation of the Blind (NFB), participating in conventions, connecting with members, and learning firsthand about the challenges and opportunities of accessible play. He currently serves on the Board of Directors of the National Federation of the Blind of Iowa, working closely with local structures like the NFB of Iowa Old Capitol Chapter and coordinating with the Iowa Department for the Blind; further strengthening his commitment to accessibility and inclusion.
Experience in Interactive Design
Scott’s interest in game & play theory began with Drama Therapy where he developed techniques working with young victims of abuse. This included developing a set of specialized masks used in interacting with the children. Scott strives to find the sweet spot where creativity does something real for people.
Scott’s experiential frameworks have been featured on major global stages. His portfolio includes designing high-scale interactive experiences for Victory Hill Exhibitions, encompassing world-renowned intellectual properties like Marvel's The Avengers, TRANSFORMERS, and Jurassic World. Notably, his work on The Hunger Games: The Exhibition earned an official Guinness World Record for the Largest Interactive Touch Screen.
His designs are influenced by his theatrical experience including work with international touring Broadway companies, children's theatre in South America, and the staging of KÀ by Cirque du Soleil at the MGM Grand in Las Vegas.
Beyond the Game Board
When Scott isn’t behind a computer, he’s usually chasing perspective — sometimes literally. From the depths of the Grand Canyon, along the Inca Trail to Machu Picchu, to Everest Base Camp (victory cigar in photo above), he’s drawn to experiences that challenge comfort zones and reward curiosity. That same spirit fuels 2Play Games: pushing boundaries, trying new angles, and designing games that invite everyone in.
Our Simple Mission
2Play Games strives to create games that combine bold creativity with purposeful design — so play becomes something people feel, remember, and share.
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