Another mobile game company?
The iPad has always intrigued me as a game platform. It has the size and technology to make amazing two player games. I've been disappointed in the two player games available in the App Store. They don't fulfill the potential of the technology. (See my blog on Redefining 2 Player Games)
I started 2Play Games to design games specifically for mobile devices. I quit my long term job in the entertainment industry. I've connected with the artistic and technology communities in Las Vegas to create a company completely focused on the development of two player games.
Our games bring people together. They are based on face to face (hand to hand) competition. Our first game uses the iPad as its battle field. It is the beginning of a series of games exploiting the iPad's size.
A second branch of games will compete across multiple devices. These games will also emphasize playing side by side together.
Our 2Play® games are designed exclusively for iOS devices: iPads and iPhones.
Our founder's unique path to get here.
I'm Scott Stevens, Founder and Creative Director of 2Play® Games.
I have over 30 years of experience in the arts & entertainment. My theatrical experience includes many diverse outlets. Throughout my journey, I have always focused on creative solutions to problem solving.
I had the unique opportunity to take theatre into prisons across the United States. I was the designer and IT specialist for the Geese Theatre Co. which worked exclusively in prisons. From Sing Sing to San Quentin, Geese Co. provided specialized performances and workshops for all prison populations. My interest in Apple computers started here. In 1987 Geese Co. was awarded 2 Macintosh SE computers. I developed custom Hypercard programs for a prison database, and tour booking information.
My interest in game & play theory began with the Drama Therapy methods incorporated by Geese Co. I embraced two principles from these techniques that have been the foundation of my work ever since: "Who is the audience?" and "What is the message?" Though started as theatrical ideas they apply to many industries. I will define their use in games in blogs coming soon.
I expanded my play/drama therapy techniques working with young victims of abuse. This included developing a set of specialized masks to be used in interacting with the children.
My work with children continued in Colombia, South America, where I was the designer/technical director for Teatro Bambalinas.
I was the first MFA graduate from a new program in Dramatic Media at the University of Georgia. The program explored the two-way relationship between theatre and the digital arts. It emphasized the importance of dramatic principles and story telling techniques in computer animation/graphics. My first project received an Emmy Award. The program also explored game design. My team project won 1st Place for game design at the annual San Francisco SIGGRAPH chapter contest.
After grad school my career path took various turns: teaching computer graphics at the Academy of Arts College in San Francisco, and a variety of roles with touring Broadway shows. I finally ran off to Las Vegas to join the circus. I spent nearly 10 years on the management team for the world's largest production show: KÀ, by Cirque du Soleil. It was great to be surrounded by so many hard working artists. They inspired me to head down the creative road again.
When I'm not in front of a computer I enjoy exploring the world. Whether it be from the depths of the Grand Canyon, along the Inca Trail to Machu Picchu, or gazing at the top of the world from Mt. Everest Base Camp, I love to find new perspectives in challenging myself. I occasionally enjoy a good cigar, like my victory cigar at Mt. Everest Base Camp in the photo. In that same spirit, 2Play Games strives to challenge the boundaries of two player games.
We have many exciting projects in the works.
Thanks for stopping by.
- Scott